Xmas Ornament Games



~KANASTA FRIENDS CHRISTMAS TREE GAME RULES~

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~*~NEW~*~4K NT~*~NEW~*~

<center><h1>4K NT</h1>
<h2> <center><h1>4K NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000<br>
You may meld anything at any time. Kings and 4s must be melded <br>
to make canastas. In order to go out, you must have a canasta <br>
in Kings or 4s. <br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>




~*~NEW~*~ANGEL NT~*~NEW~*~

<center><h1>Angel NT</h1>
<h2> <h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000<br>
You must meld Queens in your Initial Meld, as she is an Angel. <br>
You also need 10s (Halo) melded to canasta. You must have a <br>
canasta both Qs and 10s to go out. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



COPYCAT NTC

<center><h1>COPYCAT NTC</h1>
<h2> Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
This game is played like REGULAR NTC with one exception. <br>
You may NEVER meld ANYTHING your opponent has laid on the table. <br>
So, you want to lay down as fast as you can. You may Canasta <br>
something the other player HAS melded, as long as it DOES NOT <br>
HIT THE TABLE. You only need 1 Canasta to go out. <br>
REMEMBER: You may meld something your opponent has made to a canasta <br>
as long as you both at no time during the game have the same thing <br>
on the table. <br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>



CRYING FOOL NTC

<center><h1>CRYING FOOL NTC </h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
This game is played as NTC with a twist. The FIRST person to meld <br>
chooses 1 card in their original meld for their opponent to need <br>
in their first meld. You CAN make a canasta in your original meld. <br>
(EX: I melded 992, JJJ and AAA SO I CAN PICK BETWEEN 9s, Js or As for <br>
my opponent to have on their FIRST meld.... I pick 9s so I type at <br>
table 9s so opponent knows what must be in their first meld.) <br>
If the first person to meld only melds 1 card (let's say Aces) <br>
then that card is automatically the meld card needed by the <br>
other player(s). If the first person to meld melds more than 1 card <br>
as in the example above and does not name the card at the table <br>
before discarding, then it is a DQ. You repeat each hand. <br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>



Elf NTC

<center><h1>Elf NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000<br>
1ST HAND - EVEN STEVEN NTC<br>
You may only meld and canasta 4s, 6s, 8s, 10s, Qs, As and wilds. <br>
You may meld and canasta the even cards at any time. <br>
All other cards are discards only. <br>
Remember: Do Not Touch the Pile.<br>

2ND HAND - LUCKY 6'S NTC<br>
This game is played like Regular NTC.<br>
You may meld whatever cards you choose at any time.<br>
BUT! Your FIRST CANASTA MUST BE IN 6's!!.<br>
When you have made your FIRST CANASTA in 6's (you may use wilds), you may then make additional Canasta's or go out.<br>
MELD anytime.<br>
Your FIRST Canasta MUST be 6's.<br>
REMEMBER: DON'T PICK UP THE PILE</h2>

3rd hand - FACELESS NTC.<br>
In this game, you may NEVER meld or Canasta JACKS, QUEENS, OR KINGS (Because they have "Faces").<br>
So throw away all the J's, Q's, and K's. They become "junk cards".<br>
MELD anytime.<br>
OUT anytime.<br>
REMEMBER: DON'T PICK UP THE PILE</h2>




GROUPER SHUFFLE NT

<center><h1>GROUPER SHUFFLE NT</h1>
<h2>Tables Set Draw 2, 3 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You must make one (1) canasta from each group in ANY order. <br>
Group 1 is 4s, 5s, 6s; Group 2 is 7s, 8s, 9s, 10s; Group 3 <br>
is Jacks, Queens, Kings, Aces. You make 1 canasta from each <br>
group then you may make any other canastas you want and/or go <br>
out. You may go out by making the 3rd canasta in ANY order. <br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>



JACK THE JOKER NT

<center><h1>JACK THE JOKER NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You must meld jacks with a joker in your INITIAL MELD. They <br>
have to hit table first but can be melded with other cards. <br>
You may not canasta the Jacks straight from your hand, they <br>
must be visible on the table first. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



KING SMOKE NTC (NOT FOR DOUBLES)

<center><h1>KING SMOKE NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
JACKS and KINGS must be in INITIAL MELD, you may use other cards <br>
and wilds. You must have a canasta in JACKS or KINGS to go out. <br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>



NO 3 OF A KIND NT

<center><h1>NO 3 OF A KIND NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You cannot have any 3 of a kind on the table in front of you, <br>
they must be 4 of a kind or more. <br>
You can use Wilds or Jokers to make 4 of a kind so that you can Meld. <br>
If you have 3 of a kind in your hand you may add a wild to make it <br>
4 of a kind before melding it. <br>
Also, you can meld a pair with 2 wilds. <br>
You can also make a Canasta straight from your hand <br>
which is also more than 3 of a kind. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



ORNERY BINGO NT

<center><h1>ORNERY BINGO NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You must have 3 in a row (vertical or horizontal) <br>
melded before you may canasta. <br>
Valid bingo combos are 4-5-6, 7-8-9, 8-9-10, <br>
J-Q-K, Q-K-A, 4-8-Q, 5-9-K, 6-10-A. <br>
You must type your bingo cards at the table when <br>
you make your bingo (ex. 4 - 8 - Q). You must have a canasta <br>
in one of your bingo cards to go out (ex. either 4, 8 or Q). <br>
If you make a canasta before you have bingo you will DQ. <br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>


PICK UP GAMES LINK



PLUCK THE DUCK NTC

<center><h1>PLUCK THE DUCK NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You can only meld 4s, 8s, 9s, 10s, Ks, and Aces. <br>
All other cards are discards. You can canasta anytime <br>
but you CANNOT go out until you have the duck melded. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



PRINCE AND THE PAUPER NTC

<center><h1>PRINCE AND THE PAUPER NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
1st Hand: Royals NTC <br>
KINGS OR QUEENS must be in the INITIAL MELD, you may have <br>
OTHER cards or WILDS as well, but KINGS OR QUEENS must be <br>
in with the INITIAL MELD. Once EITHER KINGS or QUEENS have <br>
been melded, the game is played as Regular NTC. <br>
2nd Hand: Faceless NTC <br>
You may NEVER meld or Canasta JACKS, QUEENS, OR KINGS <br>
(Because they have "Faces"). So, throw away all the <br>
Jacks, Queens, and Kings. They become "junk cards". <br>
MELD anytime. OUT anytime. <br>
You change between Royals and Faceless every hand until someone <br>
wins the game. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



Santa Canasta NTC


<center><h1>Santa Canasta NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000<br>
You may use wilds and other cards in any of your initial melds.<br>
I just can't find Santa, I've looked everywhere.<br>
But the spirit of Christmas just isn't there.<br>

But if you'll spell S-A-N-T-A, maybe I'll find.<br>

The joy of Christmas in my heart and my mind.<br>

1st hand SIXES OR SEVENS in initial meld.<br>

2nd hand ACES in initial meld.<br>

3rd hand NINES in initial meld.<br>

4th hand TENS AND ACES in initial meld.<br>

Repeat as needed.<br>
REMEMBER that the pile is forbidden or Rudolph will kick you</h2>





SAINTS AND SINNERS NTC

<center><h1>SAINTS AND SINNERS NTC</h1>
<h2> Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You must have 6s and 7s on the table BEFORE you can go out <br>
NOT AS YOU GO OUT. If you canasta 6s, they must be black, <br>
7s can only be red canasta. If you make a red 7s canasta <br>
you automatically win the game. Play must stop or auto win <br>
is voided. THE CARDS ***MUST*** BE ON THE TABLE TO GO OUT. <br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>




SIMON SAYS NTC

<center><h1>SIMON SAYS NTC</h1>
<h2> Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
1st player to draw every hand names the card that must be melded with INITIAL MELD.<br>
You can draw before you name the card.<br>
If a player forgets to name a card on their first turn of the hand,<br>
then their opponent can name the card on their turn. <br>
Before you meld any cards, the meld card must be called. <br>
If a player melds with no meld card being called then it is a DQ.<br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>



SKYLINE NO OUT NT

<center><h1>SKYLINE NO OUT NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You can only meld and canasta 8s through Aces. All other cards <br>
(3s through 7s) are discards only. NO going out EVER. <br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>



SOS (SIX OR SEVEN) NTC

<center><h1>SOS (6S OR 7S) NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
6s or 7s must be in your INITIAL MELD. You must have a <br>
canasta in 6s or 7s to go out. <br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>



T IS FOR TURKEY NT(NOT FOR DOUBLES)

<center><h1>T IS FOR TURKEY NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000<br>
T is for Turkey.<br>
A Thanksgiving treat.<br>
So you must have a T.<br>
Your opponent to beat.<br>
Must meld 4, 8, 9, 10, Q in any order before making canastas.<br>
Once your T is made, you may make canastas.<br>
All other cards are turkeys for discard only.<br>
Don't touch the pile or your opponent will cook your goose. (dq)</h2>




TOYS R US NT

<center><h1>TOYS R US NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
KIDS WANT LOTS OF TOYS!! <br>
To keep them happy you must meld the Jacks (Kids) <br>
to the table in your initial meld. <br>
You may use wilds and other cards but Jacks MUST <br>
hit the table in the initial meld. <br>
Since they need a parent with money (and things actually cost ?.99), <br>
King's OR Queen's and 9's must be melded in order to canasta. <br>
You must have a canasta in 9's before you can go out. <br>
The first kid to buy all the toys wins the game (5000 pts). <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



WALMART NT

<center><h1>WALMART NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
Men and Women shop at Walmart. <br>
To get them out of the house you must meld the Queens (women) <br>
or the Kings (men) to the table in your initial meld. <br>
You may use wilds and other cards but queens or kings <br>
MUST hit the table in the initial meld. <br>
Since both men and women need money to go shopping, <br>
5's and 10's must be melded in order to canasta. <br>
Once you have 5s and 10s melded to the table, you may make nastas. <br>
The first person to finish their shopping trip wins the game (5000 pts). <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>