911 Games



Kanasta Friends 911 Game Rules



FLIGHT 93 NTC


FLIGHT 93 NTC

<center><h1>FLIGHT 93 NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
9s Must be in your INITIAL MELD, you may have other cards <br>
and wilds as well, but 9s must be in your INITIAL MELD. <br>
Once 9s have been melded the game is played like normal NTC. <br>
You must meld black 3s to go out. If you go out and do not meld <br>
black 3s, you will DQ. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



PENTAGON NT (NOT FOR DOUBLES)

<center><h1>PENTAGON NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You can only meld the 4, 5, 6, 7, 10, Q, K, A, and Wilds. <br>
All other cards are for discards only. <br>
All cards (4, 5, 6, 7, 10, Q, K, A) must be melded before making any canastas. <br>
You can however meld in any order. <br>
You can freeze the pile but you MAY NOT pick up the pile. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>




TWIN TOWERS NTC (NOT FOR DOUBLES)

<center><h1>TWIN TOWERS NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You must meld 7s, 8s, 9s, 10s, Jacks, Queens, Kings, and Aces <br>
before you can go out. Black 3s and all 4s, 5s, and 6s must <br>
be discarded. You may meld and canasta 7s thru Aces at any <br>
time, but you cannot go out until all of them are melded. <br>
Wild cards can be used to make melds or canastas. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>