Kanasta Friends Pick Up Game Rules

 

120 MELD PICK-UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

This tourney is a 120 or more meld. The WHOLE game (no 50's or 90's melds).

IT'S NOT EXACT MELD. It's 120 or more meld the WHOLE GAME.

You have to SHOW your meld on the table before making ANY Canastas, so 120 or more meld may be counted by opponent.

REMEMBER: 2 Canasta's to go out!

Take the pile!

 

ACES TO MELD PICK UP

 Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game you MUST meld with Aces in your intial meld. 

You may use wilds and you may pick up the pile as long as you meld Aces with your meld at the same time.

Take the pile!

 

BABY BOOMERS PICK UP

 Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You many NOT pick up or freeze the discard pile till there are 50 or less cards in DRAW DECK.

After that point you may pick up or freeze it.

Meld at any time and go out anytime.

 

bachelor party PICK UP

 Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Your initial meld, each hand must include Jacks and Kings in it.

You can use wilds and you can pick up the pile as long as you meld Jacks and Kings at the same time.

You may go out anytime.

 

BIG BAD WOLF PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game only ONE person is allowed to take the pile in each hand.

The BIG BAD WOLF. If you are the first person to take the pile you are the BIG BAD WOLF. You are the only one who can take the pile during that hand. Your opponent may NOT take the pile.

As the BIG BAD WOLF you must make RED Canastas only. The BIG BAD WOLF may not make any black Canastas.

Your opponent may make black canastas. Or RED if he chooses. Your opponent can make any kind of Canastas. The BIG BAD WOLF can only make RED.

The scoring will even out. Being the BIG BAD WOLF is sometimes just as "BAD" as it is "GOOD".

You may meld any time, you may go out any time.

NOTE: You may NOT put up any Canastas until you have a BIG BAD WOLF. The reason being, if a black canasta were to go up first, and then that person later became the BIG BAD WOLF, he would have to be disqualified, because the BIG BAD WOLF can only make RED Canastas. So don't put any Canastas up until there is a BIG BAD WOLF.

 

BLACK HOLE PICK UP

 Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game ONLY BLACK CANASTA'S may be made.

You CANNOT use BLACK 3's unless you are going DIRECTLY OUT.


Remember NOT to throw those BLACK 3's during the game and NO RED CANASTA'S, ONLY BLACK CANASTA'S may be made during this game. 

REMEMBER: You may pick up the pile.

 

BULLETS AND BROADS PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You must have either As or Qs in your first meld. 
You may use wilds and other cards.
You cannot PICK UP pile until you have either As or Qs melded to the board. 
You then have to have both As and Qs melded to the board before you may make canastas. 
If you canasta before you have As and Qs melded, it is a DQ.  
A red canasta in either As or Qs is an auto win. 
You may take pile.
 
 

CHEATERS DOUBLES

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You asked for it!! You GOT it!!

This is a CHEATER'S Tournament. 

 Anything Goes.

You may Table Talk. 

You may use Messenger. 

You may use AIM. 

You may use Web Cams. 

You may use Voice. 

In fact, you may use ANY form of cheating that you can think of. 

ALL CHEATING ALLOWED. 

You can ask your Partner anything you want, including conversations about "NOAH AND HIS ANIMALS". 

Cheat Away and may the BEST CHEATERS WIN! 

However the only thing you May Not Do is Play Slow. Slow play will get you Disqualified (DQed). 

 

CHECKERBOARD PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 

Your Canasta's go up just like a CHECKERBOARD.  

They ALTERNATE red, black, red, black, OR black, red, black, red, either way. 

 So, IF the FIRST Canasta you put up is RED, the next Canasta you put up MUST be BLACK, then another red, then black. 

Black or red MAY GO UP FIRST but alternate keep them in CHECKERBOARD order. 

You may go out anytime, but your Canasta's MUST alternate in red and black.  

 Can be played in either Singles or Doubles. 

HINT: In Checkerboard PLEASE be sure to put your canastas up ONE AT A TIME. It doesn?t happen often, but Yahoo may align them wrong when putting up multiple Canasta's. Yahoo does not know that you need them RED, BLACK, RED, BLACK. So please put them up one at a time in order. 

 

CLUBS ARE WILD PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

All CLUBS are like Black 3's.

If there is a CLUB on TOP OF THE PILE you CANNOT pick it up. 

 You CANNOT pick up the pile on a CLUB Ever. 

The trick is to toss all your junk cards and then the black 3's and then toss the CLUBS as wilds.

Keep your 2's and Joker's for Canasta's or until needed.  

Meld any time. 

You may go out anytime. 

 You may take the pile anytime, just not on a CLUB. 

 

 COMPROMISE CANASTA PU/NT

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
Regular PU Canasta until there are 35 cards left in the draw pile.
When the draw pile has 34 or less cards left the game becomes NO TOUCH.

If you pick up the discard pile when the draw pile says 34 cards or less you DQ.

 

COPYCAT PU (NOT FOR DOUBLES)

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

This game is played like REGULAR PU with one exception.

You may NEVER meld ANYTHING your opponent  has laid on the table. 

So in this game you want to lay down as fast as you can. 

You may Canasta something the other player HAS melded, as long as it DOES NOT HIT THE TABLE. 

REMEMBER:  You may meld something your opponent has made to a canasta as long as you both at no time during the game have the same thing on the table. 

YOU MAY TAKE THE PILE.

 

CRAZY 8'S PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this tourney, 8s are like black 3s. 

If there is an 8 on the top of the pile, you may not pick it up. 

You may not ever meld 8s unless you are going out. 

You must meld 8s, then black 3s (if you have any), and then immediately go out.  

Remember: make your other canastas first - the 8s must be the last canasta up.

No other cards may be played after laying 8's other then black 3's.

YOU MAY TAKE THE PILE.

 

CRAZY RED 3'S PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

The REASON you set the table for 2-2-1 in this game, is you COULD end up only drawing ONE Red 3. 

This is a hard game but a fun one because you are at the "Dealers Mercy". 

You MUST WAIT until ALL the Red 3's are out BEFORE you are allowed to put up Canasta's. 

You can have Canasta's in your hand and be READY to go but you CANNOT put a Canasta up until ALL the Red 3's are out. 

After ALL the Red 3's are out you may put your Canasta's up, but you need a MINIMUM number of Canasta's equal to the amount of Red 3's that you have drawn to go out. 

So if the Dealer only gave you ONE Red 3, and your opponent got THREE Red 3s, you only NEED a MINIMUM of ONE CANASTA to go out, HE needs a MINIMUM of THREE CANASTA'S to go out. 

If you drew 2 Red 3's and your opponent got the other 2 Red 3s, you both need a MINIMUM of 2 Canasta's to go out. 

You may put up as many Canasta's as you wish once ALL the Red 3333's are out. 

Red Canasta's or Black Canasta's are fine. If you get all 4 Red 3's you lose the game. 

If the last Red 3 is the LAST CARD in the deck, NO ONE gets to put Canasta's up. 

Meld what you have and SLAP THE DEALER!! 

REMEMBER: YOU MAY PICK UP THE PILE. 

 

CUT THROAT PICK UP

Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Draw 2 Cards. 1 Canasta to go out. 

You may MELD any time. You may TAKE THE PILE. You may GO OUT any time. 

This game is fast and furious. 

 

CUTTING EDGE NTC/PU

Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

HAND 1: NO TOUCH CUT. Do not touch PILE, only ONE Canasta allowed. 

HAND 2: REGULAR CUT. You may pick up pile, only ONE Canasta allowed.

HAND 3: NO TOUCH CUT. Do not touch pile. You may make MORE then one Canasta. 

HAND 4: And beyond, REGULAR CUT. You  may pick up pile and make MORE then one Canasta.

  

DIAMONDS ARE WILD PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game all Diamonds are like Black 3's. 

 If there is a Diamond on top of the Pile you may not pick it up. 

The trick is to toss your Black 3's, Diamonds and then any other unwanted cards. 

 Keep your 2's and Jokers for Canasta's or until needed. 

 You can meld and go out anytime.

 You may take the pile unless the top card is a Diamond. 

 

DOWN THE CHAIN PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game First hand is played as Aces To Meld - Aces must be in your initial meld. 

Second hand is played as Gentlemen First - Kings must be in your initial meld. 

Third hand is played as Ladies First - Queens must be in your initial meld. 

Fourth hand is played as Regular Canasta - You may meld and canasta whatever you wish. 

Fifth hand you start over with Aces To Meld, ETC. 

Take the pile! 

 

DUNKIN' DONUTS PICK UP

 Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

The "DONUTS" ( 6, 8, 9, 10, and Q's) may use wilds to achieve you initial meld.

After you have made your DONUT meld, on your SECOND turn, you may PICK UP THE PILE.

You MAY have a DONUT Canasta in your initial meld, but you may NOT meld or Canasta any other cards until your SECOND turn. You MUST have at least one DONUT Canasta in order to go out. Two Canasta's to go out. 

 

FACE THE JUDGE PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 

Your initial meld of each hand must contain a face cards (J Q K) with a Judge card. JOKER (ex. KKJoker or QQQJoker). 

If you make a canasta with the face cards and Judge they must be shown on the board first.

You may pick up the pile when making the initial meld, however the face card and Judge have to be played when you pick up, not after.

After you have faced the Judge, play continues as regular canasta rules.

Take the pile. 

 

FROSTBITE PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 

The FIRST person to meld is the ONLY one who may FREEZE the pile for that hand. 

This means that the OPP may not discard any wilds at all for the rest of the hand.

They are FROSTBITTEN and may not FREEZE the pile at all. MELD anytime. OUT any time. 

TWO Canasta's to go out. 

Take the pile. 

 

GENTLEMEN FIRST PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game you MUST meld with Kings in your intial meld. 

You can use wilds and you can pick up the pile as long as you meld Kings with your meld at the same time.

Take the pile! 

 

HEARTS ALIVE PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game you CANNOT pick up the pile UNLESS there is a HEART on top. 

REMEMBER: DON'T TOUCH THE PILE UNLESS THERE'S A HEART ON TOP. 

HINTS:  Have the players call or type in the TOP CARD before taking the pile, to be sure they are picking up a HEART. Or say "TAKING THE PILE". 

 

HEARTS ARE WILD PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

All HEARTS are like Black 3's. If there is a HEART on TOP OF THE PILE you CANNOT pick it up. You CANNOT pick up the pile on a HEART Ever. The trick is to toss all your junk cards and then the Black 3's and then toss the HEARTS as wilds. 

Keep your 2's and Jokers for Canasta's or until needed.  MELD any time. You may go out anytime. You may take the pile anytime, just not on a HEART. 

HINT: Have players call out or type in the TOP CARD before taking the pile, to be sure they are picking up a HEART. Or say "TAKING THE PILE". 

 

HOBO PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

HOBO'S live off handouts from other folks, so in this game ONLY way you may meld is by picking up the pile, or taking a "handout" from your OPP, just like a HOBO. 

You may use wilds in your initial meld, just make sure it is done by PICKING UP THE PILE!! 

You may then meld any cards in your hand, in your initial meld. 

 You need 2 Canasta's to go out. 

REMEMBER: If you meld without first taking the pile, you are not a HOBO, because you did not take a "handout". 

 

JACK THE JOKER PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You must meld jacks with a joker in your initial meld. 
They have to hit table first but can be melded with other cards or when you pick up the pile.
You may not canasta the jacks straight from your hand, they must be visible on the table first.
You may pick up the pile. 

 

JOB (JACKS OR BETTER) PICK-UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Your first MELD has to be JACKS or BETTER (Jacks, Queens, Kings, Aces).Your first CANASTA has to be JACKS or BETTER (Jacks, Queens, Kings, Aces).You may meld wilds with your cards, but you have to wait for the NEXT TURN to meld cards other than Jacks, Queens, Kings, or Aces. Your FIRST meld must be Jacks, Queens, Kings or Aces only. On your NEXT TURN you may meld any cards you wish. 

REMEMBER: You need 2 Canasta's to go out!!! Take the pile!!! 

HINTS: Your INITIAL MELD has to be Jacks, Queens, Kings, or Aces. ONLY! Use as many wilds as is necessary. On your NEXT TURN you may meld anything else. Your FIRST CANASTA has to be Jacks, Queens, Kings, or Aces. You may put up as many Canasta's as you wish but be sure that the FIRST one to go up is JACKS or BETTER. If you put up three Canasta's, be sure the first one going up is JACKS or BETTER. Anything after that is fine. You may only go out when you have your first Canasta up as Jacks, Queens, Kings, or Aces. You may close as many Canasta's as you want as long as the first one is JACKS or BETTER. 

 

JOKER POKER PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Regular 2-2-2 Canasta applies here but if you get 5 Canasta's in a row put up in order for example: 5, 6, 7, 8 ,9 or 10, J, Q, K, A to show a straight you have an automatic win. 

It can be forwards or backwards, either way 10, 9 ,8, 7, 6 or 6, 7, 8, 9, 10 but they must be put up in order to look like a straight. 

 

LADIES FIRST PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this tourney you MUST meld with QUEENS. 

You MAY use WILDS and you MAY pick up the pile as long as you meld QUEENS with your INITIAL meld at the same time. 

NO Queens NO meld. 

Take Pile. 

Meld any time (with QUEENS). 

Out anytime

 

LUCKY 7S PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In the game you MUST meld with 7's in your initial meld (you can use wilds and you can pick up the pile as long as you meld 7's with your meld at the same time). 

First person (team) to meld 7's is the only person (team) who can go out that hand.

The player who melds 7's first please say at table "Lucky 7".

Take the pile! 

 

MARRY ME PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You must Canasta the QUEENS and KINGS to go out (they marry) but if

your opponent Canasta's the JACKS (he is jealous) and takes their CASTLE

(also makes a Canasta of ACES) after you made Canasta's out of QUEENS and

KINGS,  he wins... game over. 

Call a TD and cancel. 

You may freeze the pile and make as many Canasta's as you wish but you CANNOT go out unless you have the QUEENS and KINGS as Canasta's first. 

 

MONOPOLY PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Players must meld 4, 5, 6, 7, 8 ,9, 10, J, Q, K, Ace BEFORE a Canasta may be made by anyone. 

Between the two of you ALL SETS must be melded. 

Do not pass go. 

Do not collect $200.00 until EVERY SET is melded on the board between the two of you. 

Then anyone may make a Canasta. Red or black. 

But not until ALL SETS are melded. 

You may meld and pick up the pile at anytime. 

You need one Canasta to go out. 

 

MR FREEZE PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

WILD CARDS may NOT be used to FREEZE the deck in this game. 

 Black 3's are fine, but you MAY NOT discard a WILD at any time. 

 Wilds INCLUDE both Jokers and the 2's.

you can't FREEZE the pile EVER!!!! 

You may go out at any time and meld at any time but you may NOT FREEZE the pile.

 

Nasty 9s PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

All 9's are like Black 3's. 

If there is a 9 on top of the pile you CANNOT pick it up.

You CANNOT meld 9's EVER until you are GOING OUT. 

Use your 9's as wilds to block the pile. 

You cannot pick up the pile on a 9 EVER. 

The trick is to toss all your junk cards and then the Black 3's and then toss the 9's as wilds. 

Keep your 2's and Joker's for Canasta's or until needed. 

You may go out anytime. 

 

NICKELS & DIMES PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game you must have 5's and 10's melded before making canasta's. 

Once you have 5's & 10's melded you can make canasta's and go out anytime.

Take the pile! 

 

No ACES NO OUT PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You can not meld ACES even direct to a canasta. 

You can pick up the pile but not when an ACE is on top

You can not go out. 

 

NO NO WITH A TWIST NT/PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

1ST Hand: NO TOUCH. Don't touch the pile. Don?t pick up the pile. 

2nd Hand: NO OUT. Don't go out. You may meld and take the pile whenever you wish, but NO OUT. Don't go out. 

3rd Hand: NO-NO. NO TOUCH. NO OUT. Don't touch the pile. Don't go out. 

4th Hand: NO-NO and NO RED 3333's. It's NO NO again and if you get RED 3333's YOU LOSE. It's a NO NO on 3333's. Pray! 

 

NO OUT PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

 In this game you cannot Go Out. 

You must play all the cards in the deck. 

At all times you must have 1 card in your Hand. 

You can Meld, Pick Up the Pile and make Canastas anytime.

 

ODDS N EVENS PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

RED seats make ODD Canasta's 5, 7, 9, Jacks and Kings. 

BLUE seats make EVEN Canasta's 4, 6, 8, 10, Queens.

Aces go to the FIRST person to meld them. 

You may meld ANY cards at ANY time but you may ONLY put up Canasta's according to your SEAT COLOR. Red is Odd. Blue is Even. 

For example RED SEATS may meld odd and even cards to the table but may only put ODD cards into Canasta's. 

The same applies to the BLUE SEATS but in reverse. 

 

OVER THE HILL PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You are considered "OVER THE HILL" at 30 and so is the PILE in this game. 

No one may pick up the pile UNDER ANY CIRCUMSTANCES until there are 30 OR LESS cards left in the Draw Pile. 

When the computer says "30 Cards in the Draw Pile" it's up for grabs. 

By ANYONE. 30 cards or less. 

You may MELD at any time but you may NOT take the pile until it says "30 cards in Draw Pile" Toss your junk cards because it is basically frozen until it hits 30. 

No one can take it. 

Don't waste your wilds because it's frozen until it hits 30. 

 

PMS PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game you may only make RED Canasta's.  

No BLACK Canasta's allowed.  

If you make a BLACK Canasta,  you are DQ-ed. 

MELD any time. 

OUT any time. 

TAKE the pile. 

Remember...If you add a wild card to a RED CANASTA it will become a BLACK CANASTA and it will be considered a DQ.

Remember...PMS=RED Canasta's only!

 

POPSICKLE PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

DO NOT touch the pile unless it is FROZEN. 

A WILD or a 2 FREEZES a pile, a black 3 DOES NOT. 

A RED 3 at the beginning of a game FREEZES the pile. 

So the idea in this game is to keep throwing away all your discards because no one can pick up the pile until it is FROZEN. 

Once someone FREEZES it, you may then pick up the pile as in regular Canasta. 

If the pile ISN'T FROZEN DON'T pick it up. 

 

QUEEN FOR A DAY PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

All you need is a Red Canasta in Queens and you are the Queen for a Day.

If you get a Red Canasta in Queens call the TD to the table as you Automatically Win the game. 

You can Meld and Go Out anytime.

You can Pick Up the Pile.

 

RED AND BLACK PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Your FIRST Canasta must be a RED and your SECOND Canasta a BLACK, in that order. 

RED first. 

Then BLACK.

After a Red and Black Canasta are up, anything goes. 

Put a RED Canasta up FIRST then a BLACK, then you may go out or put up any color Canasta you choose. 

You must have a RED and a BLACK up (in that order) to go out. 

 

REGRESSIVE PICK UP

 Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

The FOURTH ROUND only needs ONE CANASTA to go out so you need to set the table for 2-2-1.

In 1st Round: ????..... 4 Canasta's to go out. 

In 2nd Round: ................. 3 Canasta's to go out. 

In 3rd Round ????...... 2 Canasta's to go out.  

In 4th Round ?...??....... 1 Canasta to go out. 

In 5th Round: .................... You cannot go out. 

In 6th Round and higher: .. Anything goes. 

 

REGULAR CANASTA PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 

This is the Standard Canasta format. It is played Draw 2 cards, 2 Canasta's to go out. 

MELD anytime. 

TAKE the pile anytime. 

OUT anytime. 

 

ROYALS RULE PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

A player must have BOTH KING'S and QUEEN'S melded on your side of the table before going out!

If you have KING'S melded but you CAN'T get QUEEN'S melded, you may still make Canasta's. You just CAN'T go out. 

You must have both KING'S and QUEEN'S melded on the table to go out. 

THE ROYALS RULE! 

HINTS: You may put up as many Canasta's as you wish without melding KING'S and QUEEN'S. You just cannot go out until you have melded BOTH KING'S and QUEEN'S. Meld anytime. 

Take Pile anytime. 

 

SEX ON THE BEACH PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

A player must have BOTH 6's and 9's melded on your side of the table before going  out!! 

You must have both  6's and 9's melded on the table to go out. 

WOOOOOOOHOOOOOOO 69 !!!! 

HINTS: You may put up as many Canasta's as you wish without melding 6's and 9's. You just cannot go out until you have melded BOTH 6's and 9's.  

 

SORRY PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 

You CANNOT pick up the pile unless you are LOSING according to the SCORE BOX. 

All games start with a 0-0 score, right? 

Ok, 0-0 is a TIE. In case of a TIE, the pile is FREE  to anyone. 

The FIRST hand is considered a TIE (score box shows 0-0) so the FIRST pile in round one is "Up For Grabs"!!  Go for it! 

After that, only the person with the LOW SCORE may pick up the pile. 

You must have the LOWEST score in the SCORE BOX to pick up the pile. 

If you pick up the pile when the score box shows you in the LEAD, you are DQ-ed. SORRRRRY! 

If at any time during the game, the scores show a TIE, the pile is up for grabs! 

 

SPADES ARE WILD PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

All SPADES are like Black 3's. 

If there is a SPADE on TOP OF THE PILE you CANNOT pick it up. 

You CANNOT pick up the pile on a SPADE ever. 

The trick is to toss all your "junk cards" and then the Black 3's and then toss the SPADES as wilds. 

Keep your 2's and Joker's for Canasta's or until needed. 

MELD anytime. 

You may GO OUT anytime. 

You may TAKE THE PILE anytime, just not on a SPADE. 

 

SPEED DEMON PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

CUT THROAT at a fast pace. 

You have exactly 20 minutes to play the ENTIRE game, start to finish. The Game is called by the TD after 20 minutes. High score wins. 

If you have a slow comp or love to yak (like me) this game is NOT for you. This game is designed for our players who like fast and furious cut throat. One BRB or MIA can cost you the entire game. 

 

STRIP CANASTA PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Play REGULAR 2-2-2 Canasta. 

 If you LOSE the pile, you MUST toss a piece of clothing in the pile and state WHICH piece of clothing you tossed in. 

The person taking the pile will yell... "STRIP"  BEFORE they take the pile and you MUST toss in a piece of clothing.  BE CREATIVE. 

YOU GET BROWNIE POINTS FOR ORIGINALITY!!! 

THE LOSERS OF EACH GAME MUST GO OUT TO LOBBY AFTER THE GAME AND STREAK LOBBY 

(JUST GO OUT TO LOBBY AND YELL "STREAK")

NOTE: (THIS IS JUST A FUN SILLY GAME.....NO WEB CAMS...JUST A FUN, SILLY GAME...BE CREATIVE AND HAVE FUN ALL) 

 

SUICIDE PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

This game is definitely SUICIDE. Your INITIAL MELD has to be NATURAL (no wild's or 2's allowed in it). 

You CANNOT pick up a pile UNLESS you have already melded NATURALLY. 

You MUST meld WITHOUT using a WILD or 2's.. Natural meld. Your NEXT turn you may take the pile. Once you have melded, you may

 add wilds to that meld wherever you like. But you may NOT use the WILD'S or 2's to meld. It must be a NATURAL meld. 

 

SUITS OF CONFUSION PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

FIRST HAND: You play HEARTS ARE WILD. Every HEART thrown is like a Black 3. You may not ever pick up the pile if a HEART has been thrown! 

SECOND HAND: You play DIAMONDS ARE WILD. Every DIAMOND thrown is like a Black 3. You may not ever pick up the pile if a DIAMOND has been thrown! 

THIRD HAND: You play CLUBS ARE WILD. Every CLUB thrown is like a Black 3. You may not ever pick up the pile if a CLUB has been thrown! 

FOURTH HAND: You play SPADES ARE WILD. Every SPADE thrown is like a Black 3. You may not ever pick up the pile if a SPADE has been thrown! 

You may MELD at anytime and GO OUT at anytime. 

You need 2 CANASTA'S to go out. 

 

UNTOUCHABLES PU

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 

All your Canasta's must be IN ORDER (from smallest to largest) or (largest to smallest).

For example: If you make a Canasta in the 4s (red or black doesn't matter) and then you make a Canasta in the 10's, you CANNOT go back and make one in 5, 6, 7, 8, 9,. They are UNTOUCHABLE. They become "JUNK CARDS".

 If you make a Canasta in ACE'S and then you make a Canasta in 6's you CANNOT go back and make K, Q, J, 10, 9, 8, 7. They are UNTOUCHABLE they become "JUNK CARDS".

You can MELD them all. You just can't CANASTA them. They are OK as a meld just UNTOUCHABLE as CANASTA'S. 

 

VEGAS WYNN PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You must make the SAME Canasta TWICE in a single hand!!! 

To do this, you must meld 4 of a kind, and add three wilds. Then you need to repeat this and do the same thing again to create the same identical Canasta. 

 Two Canasta's of the same kind. 

You may put up other Canasta's, but you need TWO IDENTICAL Canasta's to GO OUT. 

MELD anytime. 

TAKE THE PILE anytime. 

 2 Canasta's to go out. 

NOTE: 8 cards will make a RED CANASTA, in a normal game (worth 500 points). VEGAS WYNN requires TWO IDENTICAL Canasta's in black (worth 300 points apiece, or 600 points total) 

 

WYLD ONE 69 PICK UP

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

If you make a RED Canasta out of BOTH 6's AND 9's, you win AUTOMATICALLY!!! Call a TD to the table and you win. 

MELD anytime. OUT anytime. TAKE the pile. 

HINTS: You may put the Canasta's up in any order (69 or 96). But for an AUTOMATIC WIN of the game, BOTH Canastas MUST be RED. 

HINTS: You may GO OUT with just ONE Canasta of any kind. However, if you are trying for an AUTOMATIC WIN, you will need BOTH the 6's and 9's as REDS to win. 

 
YING YANG NTC/PU
 
Tables Set Draw 2, 1 Can Out, allow wilds, Allow PU, No Timer, disable bots, points 5000

 

 

1ST HAND:  NO TOUCH CUTTHORAT

You need ONE CANASTA to go out. 

You may meld at any time. 

You may make Canasta's at any time. 

You may make as MANY Canasta's as you wish, but only ONE is needed to go out.

REMEMBER: DON'T EVER TOUCH THE PILE. 
2ND HAND:  CUTTHROAT

Draw 2 Cards. 1 Canasta to go out. 

You may MELD any time. You may TAKE THE PILE. You may GO OUT any time. 

This game is fast and furious.