Kanasta Friends 911 Game Rules


FLIGHT 93 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
9's Must be in your initial meld, you may have other cards & wilds as well, but 9's must be in your initial meld!!
Once 9's have been melded the game is played like normal NTC!!
You must meld black 3s to go out.
Meld anytime with 9s in inital meld.
Must have black 3s to go out.
REMEMBER: DON'T EVER TOUCH THE PILE.



PENTAGON NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can only meld the 4, 5, 6, 7, 10, Q, K, A, and Wilds.
All other cards are for discards only.
All cards (4, 5, 6, 7, 10, Q, K, A) must be melded before making any canastas.
You can however meld in any order.
You can freeze the pile but you MAY NOT pick up the pile.



TWIN TOWERS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must meld 7s, 8s, 9s, 10s, Js, Qs, Ks, and As before you can go out
Black 3s and all 4s, 5s, and 6s must be discarded.
You may meld and canasta 7s thru Aces at anytime but you can not go out till all of them are melded.
Wild cards can be used to make melds or canastas.
REMEMBER: DON'T EVER TOUCH THE PILE.